01
Keyboard · ready
All core equipment and combat actions available.
Vesperfall deterministic HUD review
All core equipment and combat actions available.
Bow art remains associated with its quiver count.
The lock reticle, double outline, pressed state, and text agree.
Shield icon, inset brace, pressed state, and status text agree.
Hatching, disabled semantics, item labels, and zero counts remain readable.
Essential names and instructions wrap instead of truncating.
Existing A, B, X, and Y mappings use controller glyphs; unmapped equipment keeps its truthful keyboard binding.
Touch glyphs preserve icon-first actions and readable labels.
Direct-cast sorcery, cooldowns, Resolve, ward, and spell bindings share the same slot grammar.
A missing equipment asset retains its binding, name, state, and accessible action.